| Channel | Type | Description |
|--------------------------|---------|-----------------------------------------------------------------------------------------------|
| partitionLabel | String | Label of partition inside Paradox configuration |
-| state | String |State of partition (armed, disarmed, in alarm) |
+| state | String | Calculated overall state of the partition (Armed, Disarmed, In Alarm) |
+| detailedState | String | Calculated detailed state of the partition based on partition state bits (see below table for possible values) |
| additionalState | String | This used to be a channel where all different states were consolidated as semi-colon separated string. With implementation of each state as channel additional states should be no longer used. (deprecated channel) |
| readyToArm | Switch | Partition is Ready to arm |
| inExitDelay | Switch | Partition is in Exit delay |
| allZonesClosed | Contact | All zones in partition are currently closed |
| command | String | Command to be send to partition. Can be (ARM, DISARM, FORCE_ARM, INSTANT_ARM, STAY_ARM, BEEP) |
+### Partition detailed state possible values:
+| Overall state value | Detailed state value (depending on the sub-state) |
+|--------------------------|----------------------------------------------------------------------------------------------|
+| InAlarm | Silent Alarm, Audible Alarm, Fire Alarm, In Alarm (if none of the first three) |
+| Armed | Away Armed, Stay Armed, NoEntry Armed, Armed (if none of the first three) |
+| Disarmed | Disarmed |
+
### Zone channels:
| Channel | Type | Description |
public static final String PARTITION_LABEL_CHANNEL_UID = "label";
public static final String PARTITION_STATE_CHANNEL_UID = "state";
+ public static final String PARTITION_DETAILED_STATE_CHANNEL_UID = "detailedState";
@Deprecated // After implementation of channels for every possible state, the summarized additional states is no
// longer needed. We'll keep it for backward compatibility
public static final String PARTITION_ADDITIONAL_STATES_CHANNEL_UID = "additionalStates";
if (partition != null) {
updateState(PARTITION_LABEL_CHANNEL_UID, new StringType(partition.getLabel()));
updateState(PARTITION_STATE_CHANNEL_UID, new StringType(partition.getState().getMainState()));
+ updateState(PARTITION_DETAILED_STATE_CHANNEL_UID, new StringType(partition.getState().getDetailedState()));
updateState(PARTITION_ADDITIONAL_STATES_CHANNEL_UID,
new StringType("Deprecated field. Use direct channels instead"));
updateState(PARTITION_READY_TO_ARM_CHANNEL_UID, booleanToSwitchState(partition.getState().isReadyToArm()));
public Partition setState(PartitionState state) {
this.state = state;
- logger.debug("Partition {}:\t{}", getLabel(), getState().getMainState());
+ logger.debug("Partition {} main state:\t{}", getLabel(), getState().getMainState());
+ if (logger.isTraceEnabled()) {
+ logger.trace("Partition {} detailed state:\t{}", getLabel(), getState().getDetailedState());
+ logger.trace("Partition {} full state dump:\t{}", getLabel(), getState());
+ }
return this;
}
*/
public class PartitionState {
+ private static final String ARMED = "Armed";
+ private static final String DISARMED = "Disarmed";
+ private static final String IN_ALARM = "InAlarm";
+
+ private static final String ARMED_IN_NO_ENTRY = "NoEntry Armed";
+ private static final String ARMED_IN_STAY = "Stay Armed";
+ private static final String ARMED_IN_AWAY = "Away Armed";
+ private static final String FIRE_ALARM = "Fire Alarm";
+ private static final String AUDIBLE_ALARM = "Audible Alarm";
+ private static final String SILENT_ALARM = "Silent Alarm";
private boolean isArmed;
private boolean isArmedInAway;
private boolean isArmedInStay;
private boolean areAllZoneclosed;
public String getMainState() {
- if (isInAlarm) {
- return "InAlarm";
+ if (isInAlarm || isInSilentAlarm || isInAudibleAlarm || isInFireAlarm) {
+ return IN_ALARM;
} else {
- return isArmed || isArmedInAway || isArmedInStay || isArmedInNoEntry ? "Armed" : "Disarmed";
+ return isArmed || isArmedInAway || isArmedInStay || isArmedInNoEntry ? ARMED : DISARMED;
+ }
+ }
+
+ public String getDetailedState() {
+ if (isInAlarm) {
+ if (isInSilentAlarm) {
+ return SILENT_ALARM;
+ } else if (isInAudibleAlarm) {
+ return AUDIBLE_ALARM;
+ } else if (isInFireAlarm) {
+ return FIRE_ALARM;
+ }
+ return IN_ALARM;
+ } else if (isArmed) {
+ if (isArmedInAway) {
+ return ARMED_IN_AWAY;
+ } else if (isArmedInStay) {
+ return ARMED_IN_STAY;
+ } else if (isArmedInNoEntry) {
+ return ARMED_IN_NO_ENTRY;
+ }
+ return ARMED;
}
+
+ return DISARMED;
}
@Override
channel-type.paradoxalarm.command.state.option.CLEAR_BYPASS = Clear Bypass
channel-type.paradoxalarm.communicationState.label = Bridge Communication State
channel-type.paradoxalarm.communicationState.description = Status of connection to Paradox system
+channel-type.paradoxalarm.detailedState.label = Detailed Partition State
+channel-type.paradoxalarm.detailedState.description = The detailed state of partition (contains sub-states like Stay in Armed, Armed no entry, etc)
channel-type.paradoxalarm.forceReady.label = Partition Is Force Ready
channel-type.paradoxalarm.forceReady.description = Partition is Force Ready
channel-type.paradoxalarm.generatedAlarm.label = Generated an Alarm
<channels>
<channel id="label" typeId="partitionLabel"/>
<channel id="state" typeId="state"/>
+ <channel id="detailedState" typeId="detailedState"/>
<channel id="additionalStates" typeId="additionalState"/>
<channel id="readyToArm" typeId="readyToArm"/>
<channel id="inExitDelay" typeId="inExitDelay"/>
<channel id="command" typeId="command"/>
</channels>
+ <properties>
+ <property name="thingTypeVersion">1</property>
+ </properties>
+
<config-description>
<parameter name="id" type="integer" min="1" max="8" required="true">
<label>Partition Id</label>
<description>State of partition</description>
<state readOnly="true" pattern="%s"/>
</channel-type>
+ <channel-type id="detailedState">
+ <item-type>String</item-type>
+ <label>Detailed Partition State</label>
+ <description>The detailed state of partition (contains sub-states like Stay in Armed, Armed no entry, etc)</description>
+ <state readOnly="true" pattern="%s"/>
+ </channel-type>
<channel-type id="additionalState">
<item-type>String</item-type>
<label>Partition Additional States</label>
--- /dev/null
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<update:update-descriptions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xmlns:update="https://openhab.org/schemas/update-description/v1.0.0"
+ xsi:schemaLocation="https://openhab.org/schemas/update-description/v1.0.0 https://openhab.org/schemas/update-description-1.0.0.xsd">
+
+ <thing-type uid="paradoxalarm:partition">
+ <instruction-set targetVersion="1">
+ <add-channel id="detailedState">
+ <type>paradoxalarm:detailedState</type>
+ </add-channel>
+ </instruction-set>
+ </thing-type>
+
+</update:update-descriptions>