to common openHAB functionality within rules including items, things, actions, logging and more.
- [Configuration](#configuration)
-- [UI Based Rules](#ui-based-rules)
+ - [UI Based Rules](#ui-based-rules)
- [Adding Triggers](#adding-triggers)
- [Adding Actions](#adding-actions)
- - [Event Object](#event-object)
+ - [UI Event Object](#ui-event-object)
- [Scripting Basics](#scripting-basics)
- [Require](#require)
- [Console](#console)
- [File Based Rules](#file-based-rules)
- [JSRule](#jsrule)
- [Rule Builder](#rule-builder)
- - [Event Object](#event-object-1)
+ - [Event Object](#event-object)
- [Initialization hook: scriptLoaded](#initialization-hook-scriptloaded)
- [Deinitialization hook: scriptUnloaded](#deinitialization-hook-scriptunloaded)
- [Advanced Scripting](#advanced-scripting)
- [@runtime](#runtime)
-
## Configuration
-This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports it's namespaces onto the global namespace.
+This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports its namespaces onto the global namespace.
This allows the use of `items`, `actions`, `cache` and other objects without the need to explicitly import using `require()`.
-This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.
+This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.

-## UI Based Rules
+<!-- Paste the copied docs from openhab-js under this comment. -->
+
+### UI Based Rules
The quickest way to add rules is through the openHAB Web UI.
Advanced users, or users migrating scripts from existing systems may want to use [File Based Rules](#file-based-rules) for managing rules using files in the user configuration directory.
### Adding Triggers
+
Using the openHAB UI, first create a new rule and set a trigger condition.

-
### Adding Actions
+
Select "Add Action" and then select "Run Script" with "ECMAScript 262 Edition 11".
It’s important this is "Edition 11" or higher, earlier versions will not work.
-This will bring up a empty script editor where you can enter your JavaScript.
+This will bring up an empty script editor where you can enter your JavaScript.


For example, turning a light on:
+
```javascript
items.getItem("KitchenLight").sendCommand("ON");
console.log("Kitchen Light State", items.getItem("KitchenLight").state);
```
Sending a notification
+
```javascript
actions.NotificationAction.sendNotification("romeo@montague.org", "Balcony door is open");
```
Querying the status of a thing
+
```javascript
const thingStatusInfo = actions.Things.getThingStatusInfo("zwave:serial_zstick:512");
console.log("Thing status",thingStatusInfo.getStatus());
See [openhab-js](https://openhab.github.io/openhab-js) for a complete list of functionality.
-### Event Object
+### UI Event Object
-**NOTE**: Note that `event` object is different in UI based rules and file based rules! This section is only valid for UI based rules. If you use file based rules, refer to [file based rules event object documentation](#event-object-1).
+**NOTE**: Note that `event` object is different in UI based rules and file based rules! This section is only valid for UI based rules. If you use file based rules, refer to [file based rules event object documentation](#event-object).
When you use "Item event" as trigger (i.e. "[item] received a command", "[item] was updated", "[item] changed"), there is additional context available for the action in a variable called `event`.
This tables gives an overview over the `event` object for most common trigger types:
| Property Name | Type | Trigger Types | Description | Rules DSL Equivalent |
-| -------------- | -------------------------------------------------------------------------------------------------------------------- | -------------------------------------- | ------------------------------------------------------------------------------------------------------------- | ---------------------- |
+|----------------|----------------------------------------------------------------------------------------------------------------------|----------------------------------------|---------------------------------------------------------------------------------------------------------------|------------------------|
| `itemState` | sub-class of [org.openhab.core.types.State](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) | `[item] changed`, `[item] was updated` | State that triggered event | `triggeringItem.state` |
| `oldItemState` | sub-class of [org.openhab.core.types.State](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) | `[item] changed` | Previous state of Item or Group that triggered event | `previousState` |
| `itemCommand` | sub-class of [org.openhab.core.types.Command](https://www.openhab.org/javadoc/latest/org/openhab/core/types/command) | `[item] received a command` | Command that triggered event | `receivedCommand` |
### Console
The JS Scripting binding supports the standard `console` object for logging.
-Script debug logging is enabled by default at the `INFO` level, but can be configured using the [console logging]({{base}}/administration/logging.html) commands.
+Script debug logging is enabled by default at the `INFO` level, but can be configured using the console logging commands.
```text
log:set DEBUG org.openhab.automation.script
```
Supported logging functions include:
+
- `console.log(obj1 [, obj2, ..., objN])`
- `console.info(obj1 [, obj2, ..., objN])`
- `console.warn(obj1 [, obj2, ..., objN])`
Where `obj1 ... objN` is a list of JavaScript objects to output.
The string representations of each of these objects are appended together in the order listed and output.
-See https://developer.mozilla.org/en-US/docs/Web/API/console for more information about console logging.
+See <https://developer.mozilla.org/en-US/docs/Web/API/console> for more information about console logging.
### Timers
#### SetTimeout
The global `setTimeout()` method sets a timer which executes a function or specified piece of code once the timer expires.
+
```javascript
-var timeoutID = setTimeout(function[, delay, arg1, arg2, ...]);
-var timeoutID = setTimeout(function[, delay]);
+var ohTimer = setTimeout(callbackFunction, delay);
```
The global `clearTimeout()` method cancels a timeout previously established by calling `setTimeout()`.
-See https://developer.mozilla.org/en-US/docs/Web/API/setTimeout for more information about `setTimeout()`.
-
+The openHAB implementation of `setTimeout()` differs from the [HTML DOM API's `setTimeout()`](https://developer.mozilla.org/en-US/docs/Web/API/setTimeout).
openHAB does not return the integer timeoutID as standard JS does, instead it returns an instance of [openHAB Timer](#openhab-timer).
#### SetInterval
The setInterval() method repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
```javascript
-var intervalID = setInterval(func, [delay, arg1, arg2, ...]);
-var intervalID = setInterval(function[, delay]);
+var ohIntervalTimer = setInterval(callbackFunction, delay);
```
The global `clearInterval()` method cancels a timed, repeating action which was previously established by a call to `setInterval()`.
-NOTE: Timers will not be canceled if a script is deleted or modified, it is up to the user to manage timers. See using the [cache](#cache) namespace as well as [ScriptLoaded](#scriptloaded) and [ScriptUnLoaded](#scriptunloaded) for a convenient way of managing persisted objects, such as timers between reloads or deletions of scripts.
-
-See https://developer.mozilla.org/en-US/docs/Web/API/setInterval for more information about `setInterval()`.
+NOTE: Timers will not be canceled if a script is deleted or modified, it is up to the user to manage timers.
+See using the [cache](#cache) namespace as well as [ScriptLoaded](#initialization-hook-scriptloaded) and [ScriptUnLoaded](#deinitialization-hook-scriptunloaded) for a convenient way of managing persisted objects, such as timers between reloads or deletions of scripts.
+The openHAB implementation of `setInterval()` differs from the [HTML DOM API's `setInterval()`](https://developer.mozilla.org/en-US/docs/Web/API/setInterval).
openHAB does not return the integer timeoutID as standard JS does, instead it returns an instance of [openHAB Timer](#openhab-timer).
#### openHAB Timer
A native openHAB Timer instance has the following methods:
-* `cancel()`: Cancels the timer. ⇒ `boolean`: true, if cancellation was successful
-* `getExecutionTime()`: The scheduled execution time or null if timer was cancelled. ⇒ `time.ZonedDateTime` or `null`
-* `isActive()`: Whether the scheduled execution is yet to happen. ⇒ `boolean`
-* `isCancelled()`: Whether the timer has been cancelled. ⇒ `boolean`
-* `isRunning()`: Whether the scheduled code is currently executed. ⇒ `boolean`
-* `hasTerminated()`: Whether the scheduled execution has already terminated. ⇒ `boolean`
-* `reschedule(time.ZonedDateTime)`: Reschedules a timer to a new starting time. This can also be called after a timer has terminated, which will result in another execution of the same code. ⇒ `boolean`: true, if rescheduling was successful
+
+- `cancel()`: Cancels the timer. ⇒ `boolean`: true, if cancellation was successful
+- `getExecutionTime()`: The scheduled execution time or null if timer was cancelled. ⇒ `time.ZonedDateTime` or `null`
+- `isActive()`: Whether the scheduled execution is yet to happen. ⇒ `boolean`
+- `isCancelled()`: Whether the timer has been cancelled. ⇒ `boolean`
+- `isRunning()`: Whether the scheduled code is currently executed. ⇒ `boolean`
+- `hasTerminated()`: Whether the scheduled execution has already terminated. ⇒ `boolean`
+- `reschedule(time.ZonedDateTime)`: Reschedules a timer to a new starting time. This can also be called after a timer has terminated, which will result in another execution of the same code. ⇒ `boolean`: true, if rescheduling was successful
Examples:
+
```javascript
var timer = setTimeout(() => { console.log('Timer expired.'); }, 10000); // Would log 'Timer expired.' in 10s.
if (timer.isActive()) console.log('Timer is waiting to execute.');
See [openhab-js : items](https://openhab.github.io/openhab-js/items.html) for full API documentation.
-* items : <code>object</code>
- * .getItem(name, nullIfMissing) ⇒ <code>Item</code>
- * .getItems() ⇒ <code>Array.<Item></code>
- * .getItemsByTag(...tagNames) ⇒ <code>Array.<Item></code>
- * .addItem([itemConfig](#itemconfig))
- * .removeItem(itemOrItemName) ⇒ <code>Boolean</code>
- * .replaceItem([itemConfig](#itemconfig))
- * .safeItemName(s) ⇒ <code>String</code>
+- items : <code>object</code>
+ - .getItem(name, nullIfMissing) ⇒ <code>Item</code>
+ - .getItems() ⇒ <code>Array.<Item></code>
+ - .getItemsByTag(...tagNames) ⇒ <code>Array.<Item></code>
+ - .addItem([itemConfig](#itemconfig))
+ - .removeItem(itemOrItemName) ⇒ <code>Boolean</code>
+ - .replaceItem([itemConfig](#itemconfig))
+ - .safeItemName(s) ⇒ <code>String</code>
```javascript
const item = items.getItem("KitchenLight");
Calling `getItem(...)` returns an `Item` object with the following properties:
-* Item : <code>object</code>
- * .type ⇒ <code>String</code>
- * .name ⇒ <code>String</code>
- * .label ⇒ <code>String</code>
- * .history ⇒ <code>ItemHistory</code>
- * .state ⇒ <code>String</code>
- * .rawState ⇒ <code>HostState</code>
- * .members ⇒ <code>Array.<Item></code>
- * .descendents ⇒ <code>Array.<Item></code>
- * .isUninitialized ⇒ <code>Boolean</code>
- * .groupNames ⇒ <code>Array.<String></code>
- * .tags ⇒ <code>Array.<String></code>
- * .getMetadataValue(namespace) ⇒ <code>String</code>
- * .updateMetadataValue(namespace, value) ⇒ <code>String</code>
- * .upsertMetadataValue(namespace, value) ⇒ <code>Boolean</code>
- * .updateMetadataValues(namespaceToValues)
- * .sendCommand(value)
- * .sendCommandIfDifferent(value) ⇒ <code>Boolean</code>
- * .postUpdate(value)
- * .addGroups(...groupNamesOrItems)
- * .removeGroups(...groupNamesOrItems)
- * .addTags(...tagNames)
- * .removeTags(...tagNames)
+- Item : <code>object</code>
+ - .type ⇒ <code>String</code>
+ - .name ⇒ <code>String</code>
+ - .label ⇒ <code>String</code>
+ - .history ⇒ [`ItemHistory`](#itemhistory)
+ - .state ⇒ <code>String</code>
+ - .rawState ⇒ <code>HostState</code>
+ - .members ⇒ <code>Array.<Item></code>
+ - .descendents ⇒ <code>Array.<Item></code>
+ - .isUninitialized ⇒ <code>Boolean</code>
+ - .groupNames ⇒ <code>Array.<String></code>
+ - .tags ⇒ <code>Array.<String></code>
+ - .getMetadataValue(namespace) ⇒ <code>String</code>
+ - .updateMetadataValue(namespace, value) ⇒ <code>String</code>
+ - .upsertMetadataValue(namespace, value) ⇒ <code>Boolean</code>
+ - .updateMetadataValues(namespaceToValues)
+ - .sendCommand(value)
+ - .sendCommandIfDifferent(value) ⇒ <code>Boolean</code>
+ - .postUpdate(value)
+ - .addGroups(...groupNamesOrItems)
+ - .removeGroups(...groupNamesOrItems)
+ - .addTags(...tagNames)
+ - .removeTags(...tagNames)
```javascript
const item = items.getItem("KitchenLight");
```
#### `itemConfig`
+
Calling `addItem(itemConfig)` or `replaceItem(itemConfig)` requires the `itemConfig` object with the following properties:
-* itemConfig : <code>object</code>
- * .type ⇒ <code>String</code>
- * .name ⇒ <code>String</code>
- * .label ⇒ <code>String</code>
- * .category (icon) ⇒ <code>String</code>
- * .groups ⇒ <code>Array.<String></code>
- * .tags ⇒ <code>Array.<String></code>
- * .channels ⇒ <code>String|Object { channeluid: { config } }</code>
- * .metadata ⇒ <code>Object { namespace: value }|Object { namespace: { value: value , config: { config } } }</code>
- * .giBaseType ⇒ <code>String</code>
- * .groupFunction ⇒ <code>String</code>
+- itemConfig : <code>object</code>
+ - .type ⇒ <code>String</code>
+ - .name ⇒ <code>String</code>
+ - .label ⇒ <code>String</code>
+ - .category (icon) ⇒ <code>String</code>
+ - .groups ⇒ <code>Array.<String></code>
+ - .tags ⇒ <code>Array.<String></code>
+ - .channels ⇒ <code>String|Object { channeluid: { config } }</code>
+ - .metadata ⇒ <code>Object { namespace: value }|Object { namespace: { value: value , config: { config } } }</code>
+ - .giBaseType ⇒ <code>String</code>
+ - .groupFunction ⇒ <code>String</code>
Note: `.type` and `.name` are required.
Basic UI and the mobile apps need `metadata.stateDescription.config.pattern` to render the state of an Item.
Example:
+
```javascript
// more advanced example
items.replaceItem({
});
```
-See [openhab-js : ItemConfig](https://openhab.github.io/openhab-js/items.html#.ItemConfig) for full API documentation.
-
-#### `item.history`
-Calling `item.history` returns a ItemHistory object with the following functions:
-
-* ItemHistory : <code>object</code>
- * .averageSince(timestamp, serviceId) ⇒ <code>Number</code>
- * .changedSince(timestamp, serviceId) ⇒ <code>Number</code>
- * .deltaSince(timestamp, serviceId) ⇒ <code>Number</code>
- * .deviationSince(timestamp, serviceId) ⇒ <code>Number</code>
- * .evolutionRate(timestamp, serviceId) ⇒ <code>Number</code>
- * .historicState(timestamp, serviceId) ⇒ <code>state</code>
- * .lastUpdate(serviceId) ⇒ <code>Date</code>
- * .latestState(serviceId) ⇒ <code>state</code>
- * .maximumSince(timestamp,serviceId) ⇒ <code>state</code>
- * .minimumSince(timestamp,serviceId) ⇒ <code>state</code>
- * .persist(serviceId)
- * .previousState(skipEqual,serviceId) ⇒ <code>state</code>
- * .sumSince(timestamp, serviceId) ⇒ <code>Number</code>
- * .updatedSince(timestamp, serviceId) ⇒ <code>Boolean</code>
- * .varianceSince(timestamp,serviceId) ⇒ <code>state</code>
-
-Note: `serviceId` is optional, if omitted, the default persistance service will be used.
+See [openhab-js : ItemConfig](https://openhab.github.io/openhab-js/global.html#ItemConfig) for full API documentation.
+
+#### `ItemHistory`
+
+Calling `Item.history` returns a `ItemHistory` object with the following functions:
+
+- ItemHistory :`object`
+ - .averageBetween(begin, end, serviceId) ⇒ `number | null`
+ - .averageSince(timestamp, serviceId) ⇒ `number | null`
+ - .changedBetween(begin, end, serviceId) ⇒ `boolean`
+ - .changedSince(timestamp, serviceId) ⇒ `boolean`
+ - .deltaBetween(begin, end, serviceId) ⇒ `number | null`
+ - .deltaSince(timestamp, serviceId) ⇒ `number | null`
+ - .deviationBetween(begin, end, serviceId) ⇒ `number | null`
+ - .deviationSince(timestamp, serviceId) ⇒ `number | null`
+ - .evolutionRateBetween(begin, end, serviceId) ⇒ `number | null`
+ - .evolutionRateSince(timestamp, serviceId) ⇒ `number | null`
+ - .historicState(timestamp, serviceId) ⇒ `string | null`
+ - .lastUpdate(serviceId) ⇒ `ZonedDateTime | null`
+ - .latestState(serviceId) ⇒ `string | null`
+ - .maximumBetween(begin, end, serviceId) ⇒ `string | null`
+ - .maximumSince(timestamp,serviceId) ⇒ `string | null`
+ - .minimumSince(begin, end, serviceId) ⇒ `string | null`
+ - .minimumSince(timestamp, serviceId) ⇒ `string | null`
+ - .persist(serviceId)
+ - .previousState(skipEqual, serviceId) ⇒ `string | null`
+ - .sumBetween(begin, end, serviceId) ⇒ `number | null`
+ - .sumSince(timestamp, serviceId) ⇒ `number | null`
+ - .updatedBetween(begin, end, serviceId) ⇒ `boolean`
+ - .updatedSince(timestamp, serviceId) ⇒ `boolean`
+ - .varianceBetween(begin, end, serviceId) ⇒ `number | null`
+ - .varianceSince(timestamp, serviceId) ⇒ `number | null`
+
+Note: `serviceId` is optional, if omitted, the default persistence service will be used.
```javascript
var yesterday = new Date(new Date().getTime() - (24 * 60 * 60 * 1000));
-var item = items.getItem("KitchenDimmer");
-console.log("KitchenDimmer averageSince", item.history.averageSince(yesterday));
+var item = items.getItem('KitchenDimmer');
+console.log('KitchenDimmer averageSince', item.history.averageSince(yesterday));
```
+See [openhab-js : ItemHistory](https://openhab.github.io/openhab-js/items.ItemHistory.html) for full API documentation.
+
### Things
The Things namespace allows to interact with openHAB Things.
See [openhab-js : things](https://openhab.github.io/openhab-js/things.html) for full API documentation.
-* things : <code>object</code>
- * .getThing(uid, nullIfMissing) ⇒ <code>Thing</code>
- * .getThings() ⇒ <code>Array.<Thing></code>
+- things : <code>object</code>
+ - .getThing(uid, nullIfMissing) ⇒ <code>Thing</code>
+ - .getThings() ⇒ <code>Array.<Thing></code>
#### `getThing(uid, nullIfMissing)`
Calling `getThing(...)` returns a `Thing` object with the following properties:
-* Thing : <code>object</code>
- * .bridgeUID ⇒ <code>String</code>
- * .label ⇒ <code>String</code>
- * .location ⇒ <code>String</code>
- * .status ⇒ <code>String</code>
- * .statusInfo ⇒ <code>String</code>
- * .thingTypeUID ⇒ <code>String</code>
- * .uid ⇒ <code>String</code>
- * .isEnabled ⇒ <code>Boolean</code>
- * .setLabel(label)
- * .setLocation(location)
- * .setProperty(name, value)
- * .setEnabled(enabled)
+- Thing : <code>object</code>
+ - .bridgeUID ⇒ <code>String</code>
+ - .label ⇒ <code>String</code>
+ - .location ⇒ <code>String</code>
+ - .status ⇒ <code>String</code>
+ - .statusInfo ⇒ <code>String</code>
+ - .thingTypeUID ⇒ <code>String</code>
+ - .uid ⇒ <code>String</code>
+ - .isEnabled ⇒ <code>Boolean</code>
+ - .setLabel(label)
+ - .setLocation(location)
+ - .setProperty(name, value)
+ - .setEnabled(enabled)
```javascript
const thing = things.getThing('astro:moon:home');
See [openhab-js : actions.ScriptExecution](https://openhab.github.io/openhab-js/actions.html#.ScriptExecution) for complete documentation.
-
```javascript
let now = time.ZonedDateTime.now();
// Function to run when the timer goes off.
function timerOver () {
- logger.info('The timer is over.');
+ console.info('The timer is over.');
}
// Create the Timer.
-this.myTimer = actions.ScriptExecution.createTimer(now.plusSeconds(10), timerOver);
+this.myTimer = actions.ScriptExecution.createTimer('My Timer', now.plusSeconds(10), timerOver);
// Cancel the timer.
this.myTimer.cancel();
// Reschedule the timer.
this.myTimer.reschedule(now.plusSeconds(5));
```
+
#### Semantics Actions
See [openhab-js : actions.Semantics](https://openhab.github.io/openhab-js/actions.html#.Semantics) for complete documentation.
See [openhab-js : cache](https://openhab.github.io/openhab-js/cache.html) for full API documentation.
-* cache : <code>object</code>
- * .get(key, defaultSupplier) ⇒ <code>Object | null</code>
- * .put(key, value) ⇒ <code>Previous Object | null</code>
- * .remove(key) ⇒ <code>Previous Object | null</code>
- * .exists(key) ⇒ <code>boolean</code>
+- cache : <code>object</code>
+ - .get(key, defaultSupplier) ⇒ <code>Object | null</code>
+ - .put(key, value) ⇒ <code>Previous Object | null</code>
+ - .remove(key) ⇒ <code>Previous Object | null</code>
+ - .exists(key) ⇒ <code>boolean</code>
The `defaultSupplier` provided function will return a default value if a specified key is not already associated with a value.
**Example** *(Get a previously set value with a default value (times = 0))*
+
```js
let counter = cache.get("counter", () => ({ "times": 0 }));
console.log("Count",counter.times++);
```
**Example** *(Get a previously set object)*
+
```js
let counter = cache.get("counter");
if(counter == null){
}
console.log("Count",counter.times++);
```
+
### Log
-By default the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB default log.
-Additionally scripts may create their own native openHAB logger using the log namespace.
+By default, the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB default log.
+Additionally, scripts may create their own native openHAB logger using the log namespace.
```javascript
let logger = log('my_logger');
### Time
openHAB internally makes extensive use of the `java.time` package.
-openHAB-JS exports the excellent [JS-Joda](#https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native JavaScript port of the same API standard used in Java for `java.time`.
+openHAB-JS exports the excellent [JS-Joda](https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native JavaScript port of the same API standard used in Java for `java.time`.
Anywhere that a native Java `ZonedDateTime` or `Duration` is required, the runtime will automatically convert a JS-Joda `ZonedDateTime` or `Duration` to its Java counterpart.
The exported JS-Joda library is also extended with convenient functions relevant to openHAB usage.
Examples:
+
```javascript
var now = time.ZonedDateTime.now();
var yesterday = time.ZonedDateTime.now().minusHours(24);
var item = items.getItem("Kitchen");
console.log("averageSince", item.history.averageSince(yesterday));
```
+
```javascript
actions.Exec.executeCommandLine(time.Duration.ofSeconds(20), 'echo', 'Hello World!');
```
+
See [JS-Joda](https://js-joda.github.io/js-joda/) for more examples and complete API usage.
#### `time.toZDT()`
-There will be times where this automatic conversion is not available (for example when working with date times within a rule).
+There will be times when this automatic conversion is not available (for example when working with date times within a rule).
To ease having to deal with these cases a `time.toZDT()` function will accept almost any type that can be converted to a `time.ZonedDateTime`.
The following rules are used during the conversion:
| `"kk:mm[:ss][ ]a"` (12 hour time) | today's date with the time indicated, the space between the time and am/pm and seconds are optional | `time.toZDT('1:23:45 PM');` |
| Duration String | any duration string supported by `time.Duration` added to `now()`, see [the docs](https://js-joda.github.io/js-joda/class/packages/core/src/Duration.js~Duration.html#static-method-parse) for details | `time.toZDT('PT1H4M6.789S');` |
-
When a type or string that cannot be handled is encountered, an error is thrown.
#### `toToday()`
alarm.postUpdate(time.toZDT(alarm).toToday());
```
-#### `betweenTimes(start, end)`
+#### `isBetweenTimes(start, end)`
Tests whether this `time.ZonedDateTime` is between the passed in `start` and `end`.
However, the function only compares the time portion of the three, ignoring the date portion.
Examples:
```javascript
-time.toZDT().betweenTimes('22:00', '05:00') // currently between 11:00 pm and 5:00 am
-time.toZDT().betweenTimes(items.getItem('Sunset'), '11:30 PM') // is now between sunset and 11:30 PM?
-time.toZDT(items.getItem('StartTime')).betweenTimes(time.toZDT(), 'PT1H'); // is the state of StartTime between now and one hour from now
+time.toZDT().isBetweenTimes('22:00', '05:00') // currently between 11:00 pm and 5:00 am
+time.toZDT().isBetweenTimes(items.getItem('Sunset'), '11:30 PM') // is now between sunset and 11:30 PM?
+time.toZDT(items.getItem('StartTime')).isBetweenTimes(time.toZDT(), 'PT1H'); // is the state of StartTime between now and one hour from now
```
#### `isClose(zdt, maxDur)`
```javascript
const timestamp = time.toZDT();
// do some stuff
-if(timestamp.isClose(time.toZDT(), time.Duration.ofMillis(100))) { // did "do some stuff" take longer than 100 msecs to run?
+if(timestamp.isClose(time.toZDT(), time.Duration.ofMillis(100))) {
+ // did "do some stuff" take longer than 100 msecs to run?
+}
```
#### `getMillisFromNow`
### Utils
-openHAB internally is a Java program.
+openHAB internally is a Java program.
openHAB-JS converts between Java and JavaScript data types and reverse.
See [openhab-js : utils](https://openhab.github.io/openhab-js/utils.html) for full API documentation.
-
## File Based Rules
The JS Scripting binding will load scripts from `automation/js` in the user configuration directory.
File based rules can be created in 2 different ways: using [JSRule](#jsrule) or the [Rule Builder](#rule-builder).
-See [openhab-js : rules ](https://openhab.github.io/openhab-js/rules.html) for full API documentation.
+See [openhab-js : rules](https://openhab.github.io/openhab-js/rules.html) for full API documentation.
### JSRule
triggers.GenericCronTrigger('0 30 16 * * ? *');
triggers.TimeOfDayTrigger('19:00');
+
+triggers.DateTimeTrigger('MyDateTimeItem');
```
-See [openhab-js : triggers ](https://openhab.github.io/openhab-js/triggers.html) in the API documentation for a full list of all triggers.
+You can use `null` for a trigger parameter to skip its configuration.
+
+See [openhab-js : triggers](https://openhab.github.io/openhab-js/triggers.html) in the API documentation for a full list of all triggers.
### Rule Builder
rules.when().triggerType()...if().conditionType().then().operationType()...build(name, description, tags, id);
```
-Rule are completed by calling `.build(name, description, tags, id)` , all parameters are optional and reasonable defaults will be used if omitted.
+Rule are completed by calling `.build(name, description, tags, id)` , all parameters are optional and reasonable defaults will be used if omitted.
- `name` String rule name - defaults generated name
- `description` String Rule description - defaults generated description
- `tags` Array of string tag names - defaults empty array
-- `id` String id - defaults random UUID
+- `id` String id - defaults random UUID
A simple example of this would look like:
console.log(event);
}).build("Test Rule", "My Test Rule");
```
+
See [Examples](#rule-builder-examples) for further patterns.
#### Rule Builder Triggers
-* `when()`
-* `or()`
- * `.channel(channelName)` Specifies a channel event as a source for the rule to fire.
- * `.triggered(event)` Trigger on a specific event name
- * `.cron(cronExpression)` Specifies a cron schedule for the rule to fire.
- * `.item(itemName)` Specifies an item as the source of changes to trigger a rule.
- * `.for(duration)`
- * `.from(state)`
- * `.to(state)`
- * `.fromOff()`
- * `.toOn()`
- * `.receivedCommand()`
- * `.receivedUpdate()`
- * `.memberOf(groupName)`
- * `.for(duration)`
- * `.from(state)`
- * `.to(state)`
- * `.fromOff()`
- * `.toOn()`
- * `.receivedCommand()`
- * `.receivedUpdate()`
- * `.system()`
- * `.ruleEngineStarted()`
- * `.rulesLoaded()`
- * `.startupComplete()`
- * `.thingsInitialized()`
- * `.userInterfacesStarted()`
- * `.startLevel(level)`
- * `.thing(thingName)`
- * `changed()`
- * `updated()`
- * `from(state)`
- * `to(state)`
+- `when()`
+- `or()`
+ - `.channel(channelName)` Specifies a channel event as a source for the rule to fire.
+ - `.triggered(event)` Trigger on a specific event name
+ - `.cron(cronExpression)` Specifies a cron schedule for the rule to fire.
+ - `.item(itemName)` Specifies an item as the source of changes to trigger a rule.
+ - `.for(duration)`
+ - `.from(state)`
+ - `.to(state)`
+ - `.fromOff()`
+ - `.toOn()`
+ - `.receivedCommand()`
+ - `.receivedUpdate()`
+ - `.memberOf(groupName)`
+ - `.for(duration)`
+ - `.from(state)`
+ - `.to(state)`
+ - `.fromOff()`
+ - `.toOn()`
+ - `.receivedCommand()`
+ - `.receivedUpdate()`
+ - `.system()`
+ - `.ruleEngineStarted()`
+ - `.rulesLoaded()`
+ - `.startupComplete()`
+ - `.thingsInitialized()`
+ - `.userInterfacesStarted()`
+ - `.startLevel(level)`
+ - `.thing(thingName)`
+ - `changed()`
+ - `updated()`
+ - `from(state)`
+ - `to(state)`
Additionally all the above triggers have the following functions:
-* `.if()` or `.if(fn)` -> a [rule condition](#rule-builder-conditions)
-* `.then()` or `.then(fn)` -> a [rule operation](#rule-builder-operations)
-* `.or()` -> a [rule trigger](#rule-builder-triggers) (chain additional triggers)
+
+- `.if()` or `.if(fn)` -> a [rule condition](#rule-builder-conditions)
+- `.then()` or `.then(fn)` -> a [rule operation](#rule-builder-operations)
+- `.or()` -> a [rule trigger](#rule-builder-triggers) (chain additional triggers)
#### Rule Builder Conditions
-* `if(optionalFunction)`
- * `.stateOfItem(itemName)`
- * `is(state)`
- * `in(state...)`
+- `if(optionalFunction)`
+ - `.stateOfItem(itemName)`
+ - `is(state)`
+ - `in(state...)`
#### Rule Builder Operations
-* `then(optionalFunction)`
- * `.build(name, description, tags, id)`
- * `.copyAndSendState()`
- * `.copyState()`
- * `.inGroup(groupName)`
- * `.postIt()`
- * `.postUpdate(state)`
- * `.send(command)`
- * `.sendIt()`
- * `.sendOff()`
- * `.sendOn()`
- * `.sendToggle()`
+
+- `then(optionalFunction)`
+ - `.build(name, description, tags, id)`
+ - `.copyAndSendState()`
+ - `.copyState()`
+ - `.inGroup(groupName)`
+ - `.postIt()`
+ - `.postUpdate(state)`
+ - `.send(command)`
+ - `.sendIt()`
+ - `.sendOff()`
+ - `.sendOn()`
+ - `.sendToggle()`
#### Rule Builder Examples
// Basic rule, when the BedroomLight1 is changed, run a custom function
rules.when().item('BedroomLight1').changed().then(e => {
console.log("BedroomLight1 state", e.newState)
-}.build();
+}).build();
// Turn on the kitchen light at SUNSET
rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light at SUNSET");
**NOTE**: The `event` object is different in UI Based Rules and File Based Rules!
This section is only valid for File Based Rules.
-If you use UI Based Rules, refer to [UI based rules event object documentation](#event-object).
+If you use UI Based Rules, refer to [UI based rules event object documentation](#ui-event-object).
When a rule is triggered, the script is provided the event instance that triggered it.
The specific data depends on the event type.
-The `event` object provides several information about that trigger.
+The `event` object provides some information about that trigger.
This tables gives an overview over the `event` object:
-| Property Name | Trigger Types | Description | Rules DSL Equivalent |
-|-------------------|-----------------------------------------------------|-------------------------------------------------------------------------------------|------------------------|
-| `oldState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | Previous state of Item or Group that triggered event | `previousState` |
-| `newState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | New state of Item or Group that triggered event | N/A |
-| `receivedState` | `ItemStateUpdateTrigger`, `GroupStateUpdateTrigger` | State of Item that triggered event | `triggeringItem.state` |
-| `receivedCommand` | `ItemCommandTrigger`, `GroupCommandTrigger` | Command that triggered event | `receivedCommand` |
-| `itemName` | `Item****Trigger` | Name of Item that triggered event | `triggeringItem.name` |
-| `receivedEvent` | `ChannelEventTrigger` | Channel event that triggered event | N/A |
-| `channelUID` | `ChannelEventTrigger` | UID of channel that triggered event | N/A |
-| `oldStatus` | `ThingStatusChangeTrigger` | Previous state of Thing that triggered event | N/A |
-| `newStatus` | `ThingStatusChangeTrigger` | New state of Thing that triggered event | N/A |
-| `status` | `ThingStatusUpdateTrigger` | State of Thing that triggered event | N/A |
-| `thingUID` | `Thing****Trigger` | UID of Thing that triggered event | N/A |
-| `eventType` | all | Type of event that triggered event (change, command, time, triggered, update) | N/A |
-| `triggerType` | all except `PWMTrigger`, `PIDTrigger` | Type of trigger that triggered event (for `TimeOfDayTrigger`: `GenericCronTrigger`) | N/A |
+| Property Name | Trigger Types | Description | Rules DSL Equivalent |
+|-------------------|------------------------------------------------------|-------------------------------------------------------------------------------------|------------------------|
+| `oldState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | Previous state of Item or Group that triggered event | `previousState` |
+| `newState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | New state of Item or Group that triggered event | N/A |
+| `receivedState` | `ItemStateUpdateTrigger`, `GroupStateUpdateTrigger` | State of Item that triggered event | `triggeringItem.state` |
+| `receivedCommand` | `ItemCommandTrigger`, `GroupCommandTrigger` | Command that triggered event | `receivedCommand` |
+| `itemName` | `Item****Trigger` | Name of Item that triggered event | `triggeringItem.name` |
+| `receivedEvent` | `ChannelEventTrigger` | Channel event that triggered event | N/A |
+| `channelUID` | `ChannelEventTrigger` | UID of channel that triggered event | N/A |
+| `oldStatus` | `ThingStatusChangeTrigger` | Previous state of Thing that triggered event | N/A |
+| `newStatus` | `ThingStatusChangeTrigger` | New state of Thing that triggered event | N/A |
+| `status` | `ThingStatusUpdateTrigger` | State of Thing that triggered event | N/A |
+| `thingUID` | `Thing****Trigger` | UID of Thing that triggered event | N/A |
+| `eventType` | all except `PWMTrigger`, `PIDTrigger`, time triggers | Type of event that triggered event (change, command, triggered, update) | N/A |
+| `triggerType` | all except `PWMTrigger`, `PIDTrigger`, time triggers | Type of trigger that triggered event | N/A |
All properties are typeof `string`.
**NOTE:**
`Group****Trigger`s use the equivalent `Item****Trigger` as trigger for each member.
+Time triggers do not provide any event instance, therefore no property is populated.
See [openhab-js : EventObject](https://openhab.github.io/openhab-js/rules.html#.EventObject) for full API documentation.
```javascript
scriptLoaded = function () {
- console.log("script loaded");
- loadedDate = Date.now();
+ console.log("script loaded");
+ loadedDate = Date.now();
};
```
```javascript
scriptUnloaded = function () {
- console.log("script unloaded");
- // clean up rouge timers
- clearInterval(timer);
+ console.log("script unloaded");
+ // clean up rouge timers
+ clearInterval(timer);
};
```
```
| Variable | Description |
-| ----------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
+|-------------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------|
| `State` | [`org.openhab.core.types.State`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) |
| `Command` | [`org.openhab.core.types.Command`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/command) |
| `URLEncoder` | [`java.net.URLEncoder`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/net/URLEncoder.html) |