Fixes #11200
Signed-off-by: Jacob Laursen <jacob-github@vindvejr.dk>
if (shadeData != null) {
updateStatus(ThingStatus.ONLINE);
updateBindingStates(shadeData.positions);
- updateState(CHANNEL_SHADE_LOW_BATTERY, shadeData.batteryStatus < 2 ? OnOffType.ON : OnOffType.OFF);
+ updateState(CHANNEL_SHADE_LOW_BATTERY, shadeData.batteryStatus == 1 ? OnOffType.ON : OnOffType.OFF);
updateState(CHANNEL_SHADE_BATTERY_VOLTAGE, new QuantityType<>(shadeData.batteryStrength / 10, Units.VOLT));
} else {
updateStatus(ThingStatus.OFFLINE, ThingStatusDetail.COMMUNICATION_ERROR);