It is recommended to use the Player PID.
If the PID isn't known it can be discovered by establishing a Telnet connection (port 1255) to one player and search for available players (Command: heos://player/get_players) within the network.
Another way is to use the UI to discover the Player via the bridge and get the PID.
-For further details refer to the [HEOS CLI](https://rn.dmglobal.com/euheos/HEOS_CLI_ProtocolSpecification.pdf) specification.
+For further details refer to the [HEOS CLI](https://rn.dmglobal.com/euheos/HEOS_CLI_ProtocolSpecification_2021.pdf) specification.
### Group Configuration
| tvaudio |
| phono |
-A current list can be found within the HEOS CLI protocol which can be found [here](https://rn.dmglobal.com/euheos/HEOS_CLI_ProtocolSpecification.pdf).
+A current list can be found within the HEOS CLI protocol which can be found [here](https://rn.dmglobal.com/euheos/HEOS_CLI_ProtocolSpecification_2021.pdf).
### Channels of Thing type 'bridge'
| Reboot | Switch | Reboot the whole HEOS System. Can be used if you get in trouble with the system |
| BuildGroup | Switch | Is used to define a group. The player which shall be grouped has to be selected first. If Switch is then activated the group is built. |
-For a list of the commands please refer to the [HEOS CLI protocol](https://rn.dmglobal.com/euheos/HEOS_CLI_ProtocolSpecification.pdf).
+For a list of the commands please refer to the [HEOS CLI protocol](https://rn.dmglobal.com/euheos/HEOS_CLI_ProtocolSpecification_2021.pdf).
## *Dynamic Channels*