- [UI Based Rules](#ui-based-rules)
- [Adding Triggers](#adding-triggers)
- [Adding Actions](#adding-actions)
+ - [Event Object](#event-object)
- [Scripting Basics](#scripting-basics)
- [Require](#require)
- [Console](#console)
- - [SetTimeout](#settimeout)
- - [SetInterval](#setinterval)
- - [ScriptLoaded](#scriptloaded)
- - [ScriptUnLoaded](#scriptunloaded)
+ - [Timers](#timers)
- [Paths](#paths)
- [Standard Library](#standard-library)
- [Items](#items)
+ - [Things](#things)
- [Actions](#actions)
- [Cache](#cache)
- [Log](#log)
- [File Based Rules](#file-based-rules)
- [JSRule](#jsrule)
- [Rule Builder](#rule-builder)
+ - [Event Object](#event-object-1)
+ - [Initialization hook: scriptLoaded](#initialization-hook-scriptloaded)
+ - [Deinitialization hook: scriptUnloaded](#deinitialization-hook-scriptunloaded)
+- [Advanced Scripting](#advanced-scripting)
+ - [@runtime](#runtime)
## Configuration
-This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports it's namespaces onto the global namespace. This allows the use of `items`, `actions`, `cache` and other objects without the need to explicitly import using `require()`. This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.
+This add-on includes by default the [openhab-js](https://github.com/openhab/openhab-js/) NPM library and exports it's namespaces onto the global namespace.
+This allows the use of `items`, `actions`, `cache` and other objects without the need to explicitly import using `require()`.
+This functionality can be disabled for users who prefer to manage their own imports via the add-on configuration options.

Advanced users, or users migrating scripts from existing systems may want to use [File Based Rules](#file-based-rules) for managing rules using files in the user configuration directory.
### Adding Triggers
-Using the openHAB UI, first create a new rule and set a trigger condition
+Using the openHAB UI, first create a new rule and set a trigger condition.

### Adding Actions
-Select "Add Action" and then select "ECMAScript 262 Edition 11".
-Its important this is "Edition 11" or higher, earlier versions will not work.
-This will bring up a empty script editor where you can enter your javascript.
+Select "Add Action" and then select "Run Script" with "ECMAScript 262 Edition 11".
+It’s important this is "Edition 11" or higher, earlier versions will not work.
+This will bring up a empty script editor where you can enter your JavaScript.

-You can now write rules using standard ES6 Javascript along with the included openHAB [standard library](#standard-library).
+You can now write rules using standard ES6 JavaScript along with the included openHAB [standard library](#standard-library).

console.log("Thing status",thingStatusInfo.getStatus());
```
-See [openhab-js](https://openhab.github.io/openhab-js) for a complete list of functionality
+See [openhab-js](https://openhab.github.io/openhab-js) for a complete list of functionality.
+
+### Event Object
+
+**NOTE**: Note that `event` object is different in UI based rules and file based rules! This section is only valid for UI based rules. If you use file based rules, refer to [file based rules event object documentation](#event-object-1).
+
+When you use "Item event" as trigger (i.e. "[item] received a command", "[item] was updated", "[item] changed"), there is additional context available for the action in a variable called `event`.
+
+This tables gives an overview over the `event` object for most common trigger types:
+
+| Property Name | Type | Trigger Types | Description | Rules DSL Equivalent |
+| -------------- | -------------------------------------------------------------------------------------------------------------------- | -------------------------------------- | ------------------------------------------------------------------------------------------------------------- | ---------------------- |
+| `itemState` | sub-class of [org.openhab.core.types.State](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) | `[item] changed`, `[item] was updated` | State that triggered event | `triggeringItem.state` |
+| `oldItemState` | sub-class of [org.openhab.core.types.State](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) | `[item] changed` | Previous state of Item or Group that triggered event | `previousState` |
+| `itemCommand` | sub-class of [org.openhab.core.types.Command](https://www.openhab.org/javadoc/latest/org/openhab/core/types/command) | `[item] received a command` | Command that triggered event | `receivedCommand` |
+| `itemName` | string | all | Name of Item that triggered event | `triggeringItem.name` |
+| `type` | string | all | Type of event that triggered event (`"ItemStateEvent"`, `"ItemStateChangedEvent"`, `"ItemCommandEvent"`, ...) | N/A |
+
+Note that in UI based rules `event.itemState`, `event.oldItemState`, and `event.itemCommand` are Java types (not JavaScript), and care must be taken when comparing these with JavaScript types:
+
+```javascript
+var { ON } = require("@runtime")
+
+console.log(event.itemState == "ON") // WRONG. Java type does not equal with string, not even with "relaxed" equals (==) comparison
+console.log(event.itemState.toString() == "ON") // OK. Comparing strings
+console.log(event.itemState == ON) // OK. Comparing Java types
+```
+
+**NOTE**: Even with `String` items, simple comparison with `==` is not working as one would expect! See below example:
+
+```javascript
+// Example assumes String item trigger
+console.log(event.itemState == "test") // WRONG. Will always log "false"
+console.log(event.itemState.toString() == "test") // OK
+```
## Scripting Basics
### Require
-Scripts may include standard NPM based libraries by using CommonJS require.
-The library search path will look in `automation/js/node_modules` in the user configuration directory.
+Scripts may include standard NPM based libraries by using CommonJS `require`.
+The library search will look in the path `automation/js/node_modules` in the user configuration directory.
### Console
-The JSScripting binding supports the standard `console` object for logging.
-Script debug logging is enabled by default at the `INFO` level, but can be configured using the [console logging]({{base}}/administration/logging.html) commands.
+The JS Scripting binding supports the standard `console` object for logging.
+Script debug logging is enabled by default at the `INFO` level, but can be configured using the [console logging]({{base}}/administration/logging.html) commands.
```text
log:set DEBUG org.openhab.automation.script
```
+The default logger name prefix is `org.openhab.automation.script`, this can be changed by assigning a new prefix to the `loggerName` property of the console.
+
+```javascript
+console.loggerName = "custom"
+```
+
Supported logging functions include:
- `console.log(obj1 [, obj2, ..., objN])`
- `console.info(obj1 [, obj2, ..., objN])`
- `console.debug(obj1 [, obj2, ..., objN])`
- `console.trace(obj1 [, obj2, ..., objN])`
-where `obj1 ... objN` is a list of JavaScript objects to output.
+Where `obj1 ... objN` is a list of JavaScript objects to output.
The string representations of each of these objects are appended together in the order listed and output.
-see https://developer.mozilla.org/en-US/docs/Web/API/console for more information about console logging.
+See https://developer.mozilla.org/en-US/docs/Web/API/console for more information about console logging.
-### SetTimeout
+### Timers
-The global setTimeout() method sets a timer which executes a function or specified piece of code once the timer expires.
+#### SetTimeout
+
+The global `setTimeout()` method sets a timer which executes a function or specified piece of code once the timer expires.
```javascript
var timeoutID = setTimeout(function[, delay, arg1, arg2, ...]);
var timeoutID = setTimeout(function[, delay]);
The global `clearTimeout()` method cancels a timeout previously established by calling `setTimeout()`.
-see https://developer.mozilla.org/en-US/docs/Web/API/setTimeout for more information about setTimeout.
+See https://developer.mozilla.org/en-US/docs/Web/API/setTimeout for more information about `setTimeout()`.
+
+openHAB does not return the integer timeoutID as standard JS does, instead it returns an instance of [openHAB Timer](#openhab-timer).
-### SetInterval
+#### SetInterval
The setInterval() method repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
NOTE: Timers will not be canceled if a script is deleted or modified, it is up to the user to manage timers. See using the [cache](#cache) namespace as well as [ScriptLoaded](#scriptloaded) and [ScriptUnLoaded](#scriptunloaded) for a convenient way of managing persisted objects, such as timers between reloads or deletions of scripts.
-see https://developer.mozilla.org/en-US/docs/Web/API/setInterval for more information about setInterval.
+See https://developer.mozilla.org/en-US/docs/Web/API/setInterval for more information about `setInterval()`.
-### ScriptLoaded
-
-For file based scripts, this function will be called if found when the script is loaded.
-
-```javascript
-scriptLoaded = function () {
- console.log("script loaded");
- loadedDate = Date.now();
-}
-```
+openHAB does not return the integer timeoutID as standard JS does, instead it returns an instance of [openHAB Timer](#openhab-timer).
-### ScriptUnLoaded
+#### openHAB Timer
-For file based scripts, this function will be called if found when the script is unloaded.
+A native openHAB Timer instance has the following methods:
+* `cancel()`: Cancels the timer. ⇒ `boolean`: true, if cancellation was successful
+* `getExecutionTime()`: The scheduled execution time or null if timer was cancelled. ⇒ `time.ZonedDateTime` or `null`
+* `isActive()`: Whether the scheduled execution is yet to happen. ⇒ `boolean`
+* `isCancelled()`: Whether the timer has been cancelled. ⇒ `boolean`
+* `isRunning()`: Whether the scheduled code is currently executed. ⇒ `boolean`
+* `hasTerminated()`: Whether the scheduled execution has already terminated. ⇒ `boolean`
+* `reschedule(time.ZonedDateTime)`: Reschedules a timer to a new starting time. This can also be called after a timer has terminated, which will result in another execution of the same code. ⇒ `boolean`: true, if rescheduling was successful
+Examples:
```javascript
-scriptUnloaded = function () {
- console.log("script unloaded");
- //clean up rouge timers
- clearInterval(timer);
-}
+var timer = setTimeout(() => { console.log('Timer expired.'); }, 10000); // Would log 'Timer expired.' in 10s.
+if (timer.isActive()) console.log('Timer is waiting to execute.');
+timer.cancel();
+if (timer.isCancelled()) console.log('Timer has been cancelled.');
+timer.reschedule(time.ZonedDateTime.now().plusSeconds(2)); // Logs 'Timer expired.' in 2s.
```
+See [openHAB JavaDoc - Timer](https://www.openhab.org/javadoc/latest/org/openhab/core/model/script/actions/timer) for full API documentation.
+
### Paths
For [file based rules](#file-based-rules), scripts will be loaded from `automation/js` in the user configuration directory.
## Standard Library
-Full documentation for the openHAB JavaScript library can be found at [openhab-js](https://openhab.github.io/openhab-js)
+Full documentation for the openHAB JavaScript library can be found at [openhab-js](https://openhab.github.io/openhab-js).
### Items
The items namespace allows interactions with openHAB items.
-See [openhab-js : items](https://openhab.github.io/openhab-js/items.html) for full API documentation
+See [openhab-js : items](https://openhab.github.io/openhab-js/items.html) for full API documentation.
* items : <code>object</code>
* .getItem(name, nullIfMissing) ⇒ <code>Item</code>
* .getItems() ⇒ <code>Array.<Item></code>
* .getItemsByTag(...tagNames) ⇒ <code>Array.<Item></code>
- * .createItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction], [itemMetadata])
- * .addItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction])
+ * .addItem([itemConfig](#itemconfig))
* .removeItem(itemOrItemName) ⇒ <code>Boolean</code>
- * .replaceItem(itemName, [itemType], [category], [groups], [label], [tags], [giBaseType], [groupFunction])
+ * .replaceItem([itemConfig](#itemconfig))
* .safeItemName(s) ⇒ <code>String</code>
```javascript
console.log("Kitchen Light State", item.state);
```
+#### `getItem(name, nullIfMissing)`
+
Calling `getItem(...)` returns an `Item` object with the following properties:
* Item : <code>object</code>
console.log("KitchenLight state", item.state)
```
-calling `item.history...` returns a ItemHistory object with the following functions:
+#### `itemConfig`
+Calling `addItem(itemConfig)` or `replaceItem(itemConfig)` requires the `itemConfig` object with the following properties:
+
+* itemConfig : <code>object</code>
+ * .type ⇒ <code>String</code>
+ * .name ⇒ <code>String</code>
+ * .label ⇒ <code>String</code>
+ * .category (icon) ⇒ <code>String</code>
+ * .groups ⇒ <code>Array.<String></code>
+ * .tags ⇒ <code>Array.<String></code>
+ * .channels ⇒ <code>String|Object { channeluid: { config } }</code>
+ * .metadata ⇒ <code>Object { namespace: value }|Object { namespace: { value: value , config: { config } } }</code>
+ * .giBaseType ⇒ <code>String</code>
+ * .groupFunction ⇒ <code>String</code>
+
+Note: `.type` and `.name` are required.
+Basic UI and the mobile apps need `metadata.stateDescription.config.pattern` to render the state of an Item.
+
+Example:
+```javascript
+// more advanced example
+items.replaceItem({
+ type: 'String',
+ name: 'Hallway_Light',
+ label: 'Hallway Light',
+ category: 'light',
+ groups: ['Hallway', 'Light'],
+ tags: ['Lightbulb'],
+ channels: {
+ 'binding:thing:device:hallway#light': {},
+ 'binding:thing:device:livingroom#light': {
+ profile: 'system:follow'
+ }
+ },
+ metadata: {
+ expire: '10m,command=1',
+ stateDescription: {
+ config: {
+ pattern: '%d%%',
+ options: '1=Red, 2=Green, 3=Blue'
+ }
+ }
+ }
+});
+// minimal example
+items.replaceItem({
+ type: 'Switch',
+ name: 'MySwitch',
+ metadata: {
+ stateDescription: {
+ config: {
+ pattern: '%s'
+ }
+ }
+ }
+});
+```
+
+See [openhab-js : ItemConfig](https://openhab.github.io/openhab-js/items.html#.ItemConfig) for full API documentation.
-Note `serviceId` is optional, if omitted, the default persistance service will be used.
+#### `item.history`
+Calling `item.history` returns a ItemHistory object with the following functions:
* ItemHistory : <code>object</code>
* .averageSince(timestamp, serviceId) ⇒ <code>Number</code>
* .updatedSince(timestamp, serviceId) ⇒ <code>Boolean</code>
* .varianceSince(timestamp,serviceId) ⇒ <code>state</code>
+Note: `serviceId` is optional, if omitted, the default persistance service will be used.
+
```javascript
var yesterday = new Date(new Date().getTime() - (24 * 60 * 60 * 1000));
var item = items.getItem("KitchenDimmer");
console.log("KitchenDimmer averageSince", item.history.averageSince(yesterday));
```
+### Things
+
+The Things namespace allows to interact with openHAB Things.
+
+See [openhab-js : things](https://openhab.github.io/openhab-js/things.html) for full API documentation.
+
+* things : <code>object</code>
+ * .getThing(uid, nullIfMissing) ⇒ <code>Thing</code>
+ * .getThings() ⇒ <code>Array.<Thing></code>
+
+#### `getThing(uid, nullIfMissing)`
+
+Calling `getThing(...)` returns a `Thing` object with the following properties:
+
+* Thing : <code>object</code>
+ * .bridgeUID ⇒ <code>String</code>
+ * .label ⇒ <code>String</code>
+ * .location ⇒ <code>String</code>
+ * .status ⇒ <code>String</code>
+ * .statusInfo ⇒ <code>String</code>
+ * .thingTypeUID ⇒ <code>String</code>
+ * .uid ⇒ <code>String</code>
+ * .isEnabled ⇒ <code>Boolean</code>
+ * .setLabel(label)
+ * .setLocation(location)
+ * .setProperty(name, value)
+ * .setEnabled(enabled)
+
+```javascript
+const thing = things.getThing('astro:moon:home');
+console.log('Thing label: ' + thing.label);
+// Set Thing location
+thing.setLocation('living room');
+// Disable Thing
+thing.setEnabled(false);
+```
+
### Actions
The actions namespace allows interactions with openHAB actions.
#### Audio Actions
-See [openhab-js : actions.Audio](https://openhab.github.io/openhab-js/actions.html#.Audio) for complete documentation
+See [openhab-js : actions.Audio](https://openhab.github.io/openhab-js/actions.html#.Audio) for complete documentation.
#### BusEvent
-See [openhab-js : actions.BusEvent](https://openhab.github.io/openhab-js/actions.html#.BusEvent) for complete documentation
+See [openhab-js : actions.BusEvent](https://openhab.github.io/openhab-js/actions.html#.BusEvent) for complete documentation.
#### Ephemeris Actions
-See [openhab-js : actions.Ephemeris](https://openhab.github.io/openhab-js/actions.html#.Ephemeris) for complete documentation
+See [openhab-js : actions.Ephemeris](https://openhab.github.io/openhab-js/actions.html#.Ephemeris) for complete documentation.
Ephemeris is a way to determine what type of day today or a number of days before or after today is. For example, a way to determine if today is a weekend, a bank holiday, someone’s birthday, trash day, etc.
#### Exec Actions
-See [openhab-js : actions.Exec](https://openhab.github.io/openhab-js/actions.html#.Exec) for complete documentation
+See [openhab-js : actions.Exec](https://openhab.github.io/openhab-js/actions.html#.Exec) for complete documentation.
Execute a command line.
#### HTTP Actions
-See [openhab-js : actions.HTTP](https://openhab.github.io/openhab-js/actions.html#.HTTP) for complete documentation
+See [openhab-js : actions.HTTP](https://openhab.github.io/openhab-js/actions.html#.HTTP) for complete documentation.
```javascript
// Example GET Request
#### ScriptExecution Actions
-See [openhab-js : actions.ScriptExecution](https://openhab.github.io/openhab-js/actions.html#.ScriptExecution) for complete documentation
+See [openhab-js : actions.ScriptExecution](https://openhab.github.io/openhab-js/actions.html#.ScriptExecution) for complete documentation.
```javascript
```
#### Semantics Actions
-See [openhab-js : actions.Semantics](https://openhab.github.io/openhab-js/actions.html#.Semantics) for complete documentation
+See [openhab-js : actions.Semantics](https://openhab.github.io/openhab-js/actions.html#.Semantics) for complete documentation.
#### Things Actions
-See [openhab-js : actions.Things](https://openhab.github.io/openhab-js/actions.html#.Things) for complete documentation
+See [openhab-js : actions.Things](https://openhab.github.io/openhab-js/actions.html#.Things) for complete documentation.
#### Voice Actions
-See [openhab-js : actions.Voice](https://openhab.github.io/openhab-js/actions.html#.Voice) for complete documentation
+See [openhab-js : actions.Voice](https://openhab.github.io/openhab-js/actions.html#.Voice) for complete documentation.
#### Cloud Notification Actions
-(optional action if openhab-cloud is installed)
+Note: Optional action if [openHAB Cloud Connector](https://www.openhab.org/addons/integrations/openhabcloud/) is installed.
-Notification actions may be placed in Rules to send alerts to mobile devices registered with an [openHAB Cloud instance](https://github.com/openhab/openhab-cloud) such as [myopenHAB.org](https://myopenhab.org/).
+Notification actions may be placed in rules to send alerts to mobile devices registered with an [openHAB Cloud instance](https://github.com/openhab/openhab-cloud) such as [myopenHAB.org](https://myopenhab.org/).
For available actions have a look at the [Cloud Notification Actions Docs](https://www.openhab.org/docs/configuration/actions.html#cloud-notification-actions).
### Cache
-The cache namespace provides a default cache that can be use to set and retrieve objects that will be persisted between reloads of scripts.
+The cache namespace provides a default cache that can be used to set and retrieve objects that will be persisted between reloads of scripts.
-See [openhab-js : cache](https://openhab.github.io/openhab-js/cache.html) for full API documentation
+See [openhab-js : cache](https://openhab.github.io/openhab-js/cache.html) for full API documentation.
* cache : <code>object</code>
* .get(key, defaultSupplier) ⇒ <code>Object | null</code>
* .put(key, value) ⇒ <code>Previous Object | null</code>
* .remove(key) ⇒ <code>Previous Object | null</code>
+ * .exists(key) ⇒ <code>boolean</code>
-The `defaultSupplier` provided function will return a default value if a specified key is not already associated with a value
+The `defaultSupplier` provided function will return a default value if a specified key is not already associated with a value.
**Example** *(Get a previously set value with a default value (times = 0))*
```js
### Log
By default the JS Scripting binding supports console logging like `console.log()` and `console.debug()` to the openHAB default log.
-Additionally scripts may create their own native openHAB logs using the log namespace.
+Additionally scripts may create their own native openHAB logger using the log namespace.
```javascript
let logger = log('my_logger');
### Time
openHAB internally makes extensive use of the `java.time` package.
-openHAB-JS exports the excellent [JS-Joda](https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native Javascript port of the same API standard used in Java for `java.time`.
+openHAB-JS exports the excellent [JS-Joda](#https://js-joda.github.io/js-joda/) library via the `time` namespace, which is a native JavaScript port of the same API standard used in Java for `java.time`.
Anywhere that a native Java `ZonedDateTime` or `Duration` is required, the runtime will automatically convert a JS-Joda `ZonedDateTime` or `Duration` to its Java counterpart.
+The exported JS-Joda library is also extended with convenient functions relevant to openHAB usage.
+
Examples:
```javascript
var now = time.ZonedDateTime.now();
var yesterday = time.ZonedDateTime.now().minusHours(24);
-
var item = items.getItem("Kitchen");
console.log("averageSince", item.history.averageSince(yesterday));
```
-
```javascript
actions.Exec.executeCommandLine(time.Duration.ofSeconds(20), 'echo', 'Hello World!');
```
-
See [JS-Joda](https://js-joda.github.io/js-joda/) for more examples and complete API usage.
+#### `time.toZDT()`
+
+There will be times where this automatic conversion is not available (for example when working with date times within a rule).
+To ease having to deal with these cases a `time.toZDT()` function will accept almost any type that can be converted to a `time.ZonedDateTime`.
+The following rules are used during the conversion:
+
+| Argument Type | Rule | Examples |
+|------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------|
+| `null` or `undefined` | `time.ZonedDateTime.now()` | `time.toZDT();` |
+| `time.ZonedDateTime` | passed through unmodified | |
+| `java.time.ZonedDateTime` | converted to the `time.ZonedDateTime` equivalent | |
+| JavaScript native `Date` | converted to the equivalent `time.ZonedDateTime` using `SYSTEM` as the timezone | |
+| `number`, `bingint`, `java.lang.Number`, `DecimalType` | rounded to the nearest integer and added to `now` as milliseconds | `time.toZDT(1000);` |
+| `QuantityType` | if the units are `Time`, that time is added to `now` | `time.toZDT(item.getItem('MyTimeItem').rawState);` |
+| `items.Item` or `org.openhab.core.types.Item` | if the state is supported (see the `Type` rules in this table, e.g. `DecimalType`), the state is converted | `time.toZDT(items.getItem('MyItem'));` |
+| `String`, `java.lang.String`, `StringType` | parsed based on the following rules | |
+| RFC String (output from a Java `ZonedDateTime.toString()`) | parsed | `time.toZDT(new DateTimeType().getZonedDateTime().toString());` |
+| `"HH:MM[:ss]"` (24 hour time) | today's date with the time indicated, seconds is optional | `time.toZDT('13:45:12');` |
+| `"kk:mm[:ss][ ]a"` (12 hour time) | today's date with the time indicated, the space between the time and am/pm and seconds are optional | `time.toZDT('1:23:45 PM');` |
+| Duration String | any duration string supported by `time.Duration` added to `now()`, see [the docs](https://js-joda.github.io/js-joda/class/packages/core/src/Duration.js~Duration.html#static-method-parse) for details | `time.toZDT('PT1H4M6.789S');` |
+
+
+When a type or string that cannot be handled is encountered, an error is thrown.
+
+#### `toToday()`
+
+When you have a `time.ZonedDateTime`, a new `toToday()` method was added which will return a new `time.ZonedDateTime` with today's date but the original's time, accounting for DST changes.
+
+For example, if the time was 13:45 and today was a DST changeover, the time will still be 13:45 instead of one hour off.
+
+```javascript
+const alarm = items.getItem('Alarm');
+alarm.postUpdate(time.toZDT(alarm).toToday());
+```
+
+#### `betweenTimes(start, end)`
+
+Tests whether this `time.ZonedDateTime` is between the passed in `start` and `end`.
+However, the function only compares the time portion of the three, ignoring the date portion.
+The function takes into account times that span midnight.
+`start` and `end` can be anything supported by `time.toZDT()`.
+
+Examples:
+
+```javascript
+time.toZDT().betweenTimes('22:00', '05:00') // currently between 11:00 pm and 5:00 am
+time.toZDT().betweenTimes(items.getItem('Sunset'), '11:30 PM') // is now between sunset and 11:30 PM?
+time.toZDT(items.getItem('StartTime')).betweenTimes(time.toZDT(), 'PT1H'); // is the state of StartTime between now and one hour from now
+```
+
+#### `isClose(zdt, maxDur)`
+
+Tests to see if the delta between the `time.ZonedDateTime` and the passed in `time.ZonedDateTime` is within the passed in `time.Duration`.
+
+```javascript
+const timestamp = time.toZDT();
+// do some stuff
+if(timestamp.isClose(time.toZDT(), time.Duration.ofMillis(100))) { // did "do some stuff" take longer than 100 msecs to run?
+```
+
+#### `getMillisFromNow`
+
+This method on `time.ZonedDateTime` returns the milliseconds from now to the passed in `time.ZonedDateTime`.
+
+```javascript
+const timestamp = time.ZonedDateTime.now().plusMinutes(5);
+console.log(timestamp.getMillisFromNow());
+```
+
### Utils
openHAB internally is a Java program.
openHAB-JS converts between Java and JavaScript data types and reverse.
-See [openhab-js : utils](https://openhab.github.io/openhab-js/utils.html) for full API documentation
+See [openhab-js : utils](https://openhab.github.io/openhab-js/utils.html) for full API documentation.
## File Based Rules
-The JSScripting binding will load scripts from `automation/js` in the user configuration directory.
+The JS Scripting binding will load scripts from `automation/js` in the user configuration directory.
The system will automatically reload scripts when changes are detected to files.
Local variable state is not persisted among reloads, see using the [cache](#cache) for a convenient way to persist objects.
File based rules can be created in 2 different ways: using [JSRule](#jsrule) or the [Rule Builder](#rule-builder).
-See [openhab-js : rules ](https://openhab.github.io/openhab-js/rules.html) for full API documentation
+See [openhab-js : rules ](https://openhab.github.io/openhab-js/rules.html) for full API documentation.
### JSRule
name: "Balcony Lights ON at 5pm",
description: "Light will turn on when it's 5:00pm",
triggers: [triggers.GenericCronTrigger("0 0 17 * * ?")],
- execute: data => {
+ execute: (event) => {
items.getItem("BalconyLights").sendCommand("ON");
actions.NotificationAction.sendNotification(email, "Balcony lights are ON");
},
Note: `description`, `tags` and `id` are optional.
-Multiple triggers can be added, some example triggers include:
+Note: You can use the passed `event` object to get information about the trigger that triggered the rule.
+See [Event Object](#event-object) for documentation.
-```javascript
-triggers.ChannelEventTrigger('astro:sun:local:rise#event', 'START')
+Multiple triggers can be added, some example triggers include:
-triggers.ItemStateChangeTrigger('my_item', 'OFF', 'ON')
+```javascript
+triggers.ChannelEventTrigger('astro:sun:local:rise#event', 'START');
-triggers.ItemStateUpdateTrigger('my_item', 'OFF')
+triggers.ItemStateChangeTrigger('my_item', 'OFF', 'ON');
-triggers.ItemCommandTrigger('my_item', 'OFF')
+triggers.ItemStateUpdateTrigger('my_item', 'OFF');
-triggers.GroupStateChangeTrigger('my_group', 'OFF', 'ON')
+triggers.ItemCommandTrigger('my_item', 'OFF');
-triggers.GroupStateUpdateTrigger('my_group', 'OFF')
+triggers.GroupStateChangeTrigger('my_group', 'OFF', 'ON');
-triggers.GroupCommandTrigger('my_group', 'OFF')
+triggers.GroupStateUpdateTrigger('my_group', 'OFF');
-triggers.ThingStatusUpdateTrigger('some:thing:uuid','OFFLINE')
+triggers.GroupCommandTrigger('my_group', 'OFF');
-triggers.ThingStatusChangeTrigger('some:thing:uuid','ONLINE','OFFLINE')
+triggers.ThingStatusUpdateTrigger('some:thing:uuid','OFFLINE');
-triggers.SystemStartlevelTrigger(40) //Rules loaded
+triggers.ThingStatusChangeTrigger('some:thing:uuid','ONLINE','OFFLINE');
-triggers.SystemStartlevelTrigger(50) //Rule engine started
+triggers.SystemStartlevelTrigger(40) // Rules loaded
-triggers.SystemStartlevelTrigger(70) //User interfaces started
+triggers.SystemStartlevelTrigger(50) // Rule engine started
-triggers.SystemStartlevelTrigger(80) //Things initialized
+triggers.SystemStartlevelTrigger(70) // User interfaces started
-triggers.SystemStartlevelTrigger(100) //Startup Complete
+triggers.SystemStartlevelTrigger(80) // Things initialized
-triggers.GenericCronTrigger('0 30 16 * * ? *')
+triggers.SystemStartlevelTrigger(100) // Startup Complete
-triggers.TimeOfDayTrigger('19:00')
+triggers.GenericCronTrigger('0 30 16 * * ? *');
+triggers.TimeOfDayTrigger('19:00');
```
See [openhab-js : triggers ](https://openhab.github.io/openhab-js/triggers.html) in the API documentation for a full list of all triggers.
console.log(event);
}).build("Test Rule", "My Test Rule");
```
-see [Examples](#rule-builder-examples) for further patterns
+See [Examples](#rule-builder-examples) for further patterns.
#### Rule Builder Triggers
#### Rule Builder Examples
```javascript
-//Basic rule, when the BedroomLight1 is changed, run a custom function
+// Basic rule, when the BedroomLight1 is changed, run a custom function
rules.when().item('BedroomLight1').changed().then(e => {
console.log("BedroomLight1 state", e.newState)
-}).build();
+}.build();
-//turn on the kitchen light at SUNSET
-rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light
-at SUNSET");
+// Turn on the kitchen light at SUNSET
+rules.when().timeOfDay("SUNSET").then().sendOn().toItem("KitchenLight").build("Sunset Rule","turn on the kitchen light at SUNSET");
-//turn off the kitchen light at 9PM and tag rule
-rules.when().cron("0 0 21 * * ?").then().sendOff().toItem("KitchenLight").build("9PM Rule", "turn off the kitchen light
-at 9PM", ["Tag1", "Tag2"]);
+// Turn off the kitchen light at 9PM and tag rule
+rules.when().cron("0 0 21 * * ?").then().sendOff().toItem("KitchenLight").build("9PM Rule", "turn off the kitchen light at 9PM", ["Tag1", "Tag2"]);
-//set the colour of the hall light to pink at 9PM, tag rule and use a custom ID
-rules.when().cron("0 0 21 * * ?").then().send("300,100,100").toItem("HallLight").build("Pink Rule", "set the colour of
-the hall light to pink at 9PM", ["Tag1", "Tag2"], "MyCustomID");
+// Set the colour of the hall light to pink at 9PM, tag rule and use a custom ID
+rules.when().cron("0 0 21 * * ?").then().send("300,100,100").toItem("HallLight").build("Pink Rule", "set the colour of the hall light to pink at 9PM", ["Tag1", "Tag2"], "MyCustomID");
-//when the switch S1 status changes to ON, then turn on the HallLight
+// When the switch S1 status changes to ON, then turn on the HallLight
rules.when().item('S1').changed().toOn().then(sendOn().toItem('HallLight')).build("S1 Rule");
-//when the HallLight colour changes pink, if the function fn returns true, then toggle the state of the OutsideLight
+// When the HallLight colour changes pink, if the function fn returns true, then toggle the state of the OutsideLight
rules.when().item('HallLight').changed().to("300,100,100").if(fn).then().sendToggle().toItem('OutsideLight').build();
-//and some rules which can be toggled by the items created in the 'gRules' Group:
+// And some rules which can be toggled by the items created in the 'gRules' Group:
-//when the HallLight receives a command, send the same command to the KitchenLight
+// When the HallLight receives a command, send the same command to the KitchenLight
rules.when().item('HallLight').receivedCommand().then().sendIt().toItem('KitchenLight').build("Hall Light", "");
-//when the HallLight is updated to ON, make sure that BedroomLight1 is set to the same state as the BedroomLight2
+// When the HallLight is updated to ON, make sure that BedroomLight1 is set to the same state as the BedroomLight2
rules.when().item('HallLight').receivedUpdate().then().copyState().fromItem('BedroomLight1').toItem('BedroomLight2').build();
+```
+
+### Event Object
+
+**NOTE**: The `event` object is different in UI Based Rules and File Based Rules!
+This section is only valid for File Based Rules.
+If you use UI Based Rules, refer to [UI based rules event object documentation](#event-object).
+
+When a rule is triggered, the script is provided the event instance that triggered it.
+The specific data depends on the event type.
+The `event` object provides several information about that trigger.
+
+This tables gives an overview over the `event` object:
+| Property Name | Trigger Types | Description | Rules DSL Equivalent |
+|-------------------|-----------------------------------------------------|-------------------------------------------------------------------------------------|------------------------|
+| `oldState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | Previous state of Item or Group that triggered event | `previousState` |
+| `newState` | `ItemStateChangeTrigger`, `GroupStateChangeTrigger` | New state of Item or Group that triggered event | N/A |
+| `receivedState` | `ItemStateUpdateTrigger`, `GroupStateUpdateTrigger` | State of Item that triggered event | `triggeringItem.state` |
+| `receivedCommand` | `ItemCommandTrigger`, `GroupCommandTrigger` | Command that triggered event | `receivedCommand` |
+| `itemName` | `Item****Trigger` | Name of Item that triggered event | `triggeringItem.name` |
+| `receivedEvent` | `ChannelEventTrigger` | Channel event that triggered event | N/A |
+| `channelUID` | `ChannelEventTrigger` | UID of channel that triggered event | N/A |
+| `oldStatus` | `ThingStatusChangeTrigger` | Previous state of Thing that triggered event | N/A |
+| `newStatus` | `ThingStatusChangeTrigger` | New state of Thing that triggered event | N/A |
+| `status` | `ThingStatusUpdateTrigger` | State of Thing that triggered event | N/A |
+| `thingUID` | `Thing****Trigger` | UID of Thing that triggered event | N/A |
+| `eventType` | all | Type of event that triggered event (change, command, time, triggered, update) | N/A |
+| `triggerType` | all except `PWMTrigger`, `PIDTrigger` | Type of trigger that triggered event (for `TimeOfDayTrigger`: `GenericCronTrigger`) | N/A |
+
+All properties are typeof `string`.
+
+**NOTE:**
+`Group****Trigger`s use the equivalent `Item****Trigger` as trigger for each member.
+
+See [openhab-js : EventObject](https://openhab.github.io/openhab-js/rules.html#.EventObject) for full API documentation.
+### Initialization hook: scriptLoaded
+
+For file based scripts, this function will be called if found when the script is loaded.
+
+```javascript
+scriptLoaded = function () {
+ console.log("script loaded");
+ loadedDate = Date.now();
+};
```
+
+### Deinitialization hook: scriptUnloaded
+
+For file based scripts, this function will be called if found when the script is unloaded.
+
+```javascript
+scriptUnloaded = function () {
+ console.log("script unloaded");
+ // clean up rouge timers
+ clearInterval(timer);
+};
+```
+
+## Advanced Scripting
+
+### @runtime
+
+One can access many useful utilities and types using `require("@runtime")`, e.g.
+
+```javascript
+var { ON, OFF, QuantityType } = require("@runtime");
+// Alternative, more verbose way to achieve the same:
+//
+// var runtime = require("@runtime");
+//
+// var ON = runtime.ON;
+// var OFF = runtime.OFF;
+// var QuantityType = runtime.QuantityType;
+```
+
+| Variable | Description |
+| ----------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
+| `State` | [`org.openhab.core.types.State`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/state) |
+| `Command` | [`org.openhab.core.types.Command`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/command) |
+| `URLEncoder` | [`java.net.URLEncoder`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/net/URLEncoder.html) |
+| `File` | [`java.io.File`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/io/File.html) |
+| `Files` | [`java.nio.file.Files`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/nio/file/Files.html) |
+| `Path` | [`java.nio.file.Path`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/nio/file/Path.html) |
+| `Paths` | [`java.nio.file.Paths`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/nio/file/Paths.html) |
+| `IncreaseDecreaseType` | [`org.openhab.core.library.types.IncreaseDecreaseType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/increasedecreasetype) |
+| `DECREASE` | `IncreaseDecreaseType` enum item |
+| `INCREASE` | `IncreaseDecreaseType` enum item |
+| `OnOffType` | [`org.openhab.core.library.types.OnOffType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/onofftype) |
+| `ON` | `OnOffType` enum item |
+| `OFF` | `OnOffType` enum item |
+| `OpenClosedType` | [`org.openhab.core.library.types.OpenClosedType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/openclosedtype) |
+| `OPEN` | `OpenClosedType` enum item |
+| `CLOSED` | `OpenClosedType` enum item |
+| `StopMoveType` | [`org.openhab.core.library.types.StopMoveType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/stopmovetype) |
+| `STOP` | `StopMoveType` enum item |
+| `MOVE` | `StopMoveType` enum item |
+| `UpDownType` | [`org.openhab.core.library.types.UpDownType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/updowntype) |
+| `UP` | `UpDownType` enum item |
+| `DOWN` | `UpDownType` enum item |
+| `UnDefType` | [`org.openhab.core.library.types.UnDefType`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/undeftype) |
+| `NULL` | `UnDefType` enum item |
+| `UNDEF` | `UnDefType` enum item |
+| `RefreshType` | [`org.openhab.core.library.types.RefreshType`](https://www.openhab.org/javadoc/latest/org/openhab/core/types/refreshtype) |
+| `REFRESH` | `RefreshType` enum item |
+| `NextPreviousType` | [`org.openhab.core.library.types.NextPreviusType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/nextprevioustype) |
+| `NEXT` | `NextPreviousType` enum item |
+| `PREVIOUS` | `NextPreviousType` enum item |
+| `PlayPauseType` | [`org.openhab.core.library.types.PlayPauseType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/playpausetype) |
+| `PLAY` | `PlayPauseType` enum item |
+| `PAUSE` | `PlayPauseType` enum item |
+| `RewindFastforwardType` | [`org.openhab.core.library.types.RewindFastforwardType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/rewindfastforwardtype) |
+| `REWIND` | `RewindFastforwardType` enum item |
+| `FASTFORWARD` | `RewindFastforwardType` enum item |
+| `QuantityType` | [`org.openhab.core.library.types.QuantityType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/quantitytype) |
+| `StringListType` | [`org.openhab.core.library.types.StringListType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/stringlisttype) |
+| `RawType` | [`org.openhab.core.library.types.RawType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/rawtype) |
+| `DateTimeType` | [`org.openhab.core.library.types.DateTimeType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/datetimetype) |
+| `DecimalType` | [`org.openhab.core.library.types.DecimalType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/decimaltype) |
+| `HSBType` | [`org.openhab.core.library.types.HSBType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/hsbtype) |
+| `PercentType` | [`org.openhab.core.library.types.PercentType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/percenttype) |
+| `PointType` | [`org.openhab.core.library.types.PointType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/pointtype) |
+| `StringType` | [`org.openhab.core.library.types.StringType`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/types/stringtype) |
+| `SIUnits` | [`org.openhab.core.library.unit.SIUnits`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/unit/siunits) |
+| `ImperialUnits` | [`org.openhab.core.library.unit.ImperialUnits`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/unit/imperialunits) |
+| `MetricPrefix` | [`org.openhab.core.library.unit.MetricPrefix`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/unit/metricprefix) |
+| `Units` | [`org.openhab.core.library.unit.Units`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/unit/units) |
+| `BinaryPrefix` | [`org.openhab.core.library.unit.BinaryPrefix`](https://www.openhab.org/javadoc/latest/org/openhab/core/library/unit/binaryprefix) |
+| `ChronoUnit` | [`java.time.temporal.ChronoUnit`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/time/temporal/ChronoUnit.html) |
+| `Duration` | [`java.time.Duration`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/time/Duration.html) |
+| `ZoneId` | [`java.time.ZoneId`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/time/ZoneId.html) |
+| `ZonedDateTime` | [`java.time.ZonedDateTime`](https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/time/ZonedDateTime.html) |
+
+`require("@runtime")` also defines "services" such as `items`, `things`, `rules`, `events`, `actions`, `ir`, `itemRegistry`.
+You can use these services for backwards compatibility purposes or ease migration from JSR223 scripts.
+Generally speaking, you should prefer to use [Standard Library](#standard-library) provided by this library instead.